Voting Week 16

For our sixteenth week, our returning champion Asteroids is taking on four other games:  Math Gran Prix, Haunted House, Defender, and Demons to Diamonds. Which do you think is best?

Asteroids

Released in 1981.

Asteroids is a conversion of the arcade game of the same name.

Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship’s photon cannon. When all asteroids are destroyed, the play can them move to the next round. In addition to asteroid, the player will also face an Alien Robot Saucer which shoots randomly across the screen.

The player using the controller may rotate the ship (left or right) to any direction or move the ship forward. Shots will be fired according to the ship direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid collision. The warp however, may also destroy the spaceship in the process.

Asteroids when shot will break-up into smaller pieces or be destroyed.. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot, will break-up into two smaller sized asteroids. Small asteroids when shot will be destroyed.

Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.

Math Gran Prix

Released in 1982.

“Get ready for a math race. Your fuel, correctly answer math questions. Your car, a carefully tuned racing car that can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.”

Haunted House

Released in 1981.

“Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants.

The mansion contains many doors, some of which may be locked; to explore all the rooms, you will first need to find the master key which is hidden somewhere. The mansion is very dark, and you will not be able to see any of the objects in it (and in more difficult game variations, you can’t see the walls either). To reveal objects and the mansion walls, you need to light one of your unlimited supply of matches which will light up a small area around you. Don’t be surprised if a swift wind or passing creature blow out your match, though!

You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter. You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score.”

Defender

Released in 1981.

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.

Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers – that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.”

Demons to Diamonds

Released in 1982.

“In Demons to Diamonds, you control a laser zapper which moves horizontally at either the top or the bottom of the screen. Your goal is to earn as many points as possible by shooting objects in the center of the screen. Wandering back and forth in the middle are demons which can be one of two colors. If you shoot a demon that is the same color as your zapper, it will turn into a diamond. Shooting the diamond before it disappears will earn you bonus points. If you shoot a demon of the opposite color, it will instead turn into a skull which will rapidly fire at your zapper. You begin the game with five zappers, and the game ends when all five have been destroyed by skulls. The game can be played by one or two players, and several game variations are included to set the level of difficulty.”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

For our sixteenth Nintendo face-off, we have Super Mario Bros. returning to take on Athletic World, Kid Icarus, Mighty Bomb Jack, and Rygar. Which is the best game?

Super Mario Bros.

Released in 1985.

“The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario’s size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels.”

Athletic World

Released in 1987.

“This ‘Family Fun Fitness’ game consists of a series of competitive sporting events that requires the use of the Nintendo Power Pad.

One of a few games that attempt to combine physical exercising into a video gaming experience; you will be able to try many events such jumping hurdles, running up hills, log hopping, river rafting (standing on a raft and dodging/jumping branches) and more.

Athletic world offers three modes of play, training, beginner, and expert. This is also one of the few Nintendo games that asks you to enter in your name, age, gender, and current date before playing.”

Kid Icarus

Released in 1987.

“Far away in peaceful Angel Land lived a young angel warrior named Pit, who has been given the task of defeating the monstrous Medusa, who wishes to destroy Angel Land and all of the people, and she has started by kidnapping Palutena, the Princess of Angel Land.

Young Pit must rescue the Princess and restore peace to Angel Land. He will travel from the deep caverns of the Underworld to Medusa’s palace in the sky on his journey, and deadly monsters will attack him every step of the way. But he has the power of the Gods on his side! A powerful bow and arrows, Water of Life, and Angel Feathers will assist Pit on his quest to destroy Medusa and save the princess!

Kid Icarus is a platform game where the player goes through several vertically outlaid levels, shooting enemies with his bow on the way and collecting hearts they leave behind. Pit’s bow can shoot both forward and upwards. As Pit continues upwards, more and more of the level ends up beyond the bottom of the screen and if Pit falls down out of the screen, he dies.

The levels contain doors which lead to chambers of various types – some chambers are filled with enemies, some are treasuries which allow Pit to obtain a power-up, some are stores where Pit can buy stuff, some will replenish his health, in some Pit will be able to take a test in hopes of getting a powerful weapon, and finally some chambers give Pit a chance of receiving a strength upgrade, therefore increasing the amount of damage his attacks deal.

Pit earns experience as he defeats enemies, and he gains levels from this experience. The more levels Pit has, the more maximum health he has.

Hearts taken from enemies are used in shops to buy various items and power-ups. Items include a protective shield which harms enemies, a more powerful bow, a mallet which allows you to smash the poor Palutena’s warriors turned to stone who will later help you to fight a boss, a torch to see yourself in dark areas and others.”

Mighty Bomb Jack

Released in 1987.

“The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one.

Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like.

The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.”

Rygar

Released in 1987.

This version of Rygar is quite different from the arcade original and its ports, though it shares the same basic story: a legendary warrior rises from the grave in order to defeat the forces of evil in the land of Argool. Rather than being a linear arcade-style game, this version emphasizes exploration and allows the player to re-visit locations with special items that may open previously inaccessible locations.

The game contains a light RPG element in form of permanent power-ups which increase the main character’s performance in combat. It also offers multiple viewpoints: the action-oriented stages are viewed from a side-scrolling perspective, but when travelling between zones the game takes on an overhead view that can also lead to combat situations.”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

Our sixteenth Game Boy match-up is Tetris versus Hyper Lode Runner, In Your Face, Ishido: The Way of Stones, and Kwirk

Tetris

Released in 1989.

“This version of Tetris is one of many conversions of the famous block-stacking game, and was included with the Game Boy upon its release in several territories. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well.

The game is very similar to Nintendo’s own NES version of the game, featuring the same “Type A” endless and “Type B” set-clear modes. The game also features a 2-player versus mode that can be played with two Game Boys, two copies of Tetris, and a Game Boy link cable. Clearing lines in this mode will cause the other player’s stack to rise, with the goal being to make the other player lose.”

Hyper Lode Runner

Released in 1990.

Hyper Lode Runner plays similar to Lode Runner. You must run around on brick platforms gathering all the gold, while avoiding enemies, known as Mad Monks, who follow your every move. You can zap blocks to create temporary holes to trap enemies or to escape through to platforms below. To make levels more interesting there are ladders and vertical ropes to climb, but the enemies can use these too.

There are 50 levels to play, and there is also an editor and a VS mode.”

In Your Face

Released in 1990.

“In Your Face is a Basketball game, developed and published by Jaleco Entertainment, which was released in 1990.” -gamefaqs.com (Literally, the only place I could find any kind of description for this game.)

Ishido the Way of Stones

Released in 1990.

Ishido is a solitaire board game played with tiles (like Shanghai). The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. It is a solitaire game. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question…the question is answered when the player makes a very elegant play (4 way match).

There is also a “construction set” where players can create their own tiles and backgrounds. But the game comes with numerous tile sets and backgrounds.”

Kwirk

Released in 1989.

Kwirk is a puzzle-game, in which you have to help a tomato reach the exit of numerous levels. The path to the exit is blocked by boxes, holes and spinning doors. Boxes can be pushed aside or into holes to make them traversable and there are different types of spinning doors. In some levels, it is also possible (and necessary) to control several different characters to help the main character get to the exit. As the game progresses, levels get larger and more complicated.”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

Our sixteenth week for the Super Nintendo has Super Mario World returning against WWF Super WrestleMania, Contra III: The Alien Wars, Raiden Trad, and Rival Turf!. Which is the best game?

Super Mario World

Released in 1991.

Mario is having a vacation in Dinosaur Land when he learns that Princess Peach Toadstool has been kidnapped by the evil King Koopa Bowser. When Mario starts searching for her he finds a giant egg with a dinosaur named Yoshi hatching out of it. Yoshi tells Mario that his fellow dinosaurs have been imprisoned in eggs by Bowser’s underlings. The intrepid plumber has to travel to their castles, rescue the dinosaurs, and eventually face King Koopa himself, forcing him to release the princess.

Super Mario World is a jump-and-run platformer and a follow-up to Super Mario Bros. 3. The gameplay is similar to previous installments and includes fast-paced platforming in (mostly) side-view stages populated by various enemies and traps, which must be completed within time limits. Mario has access to his traditional power-ups – a mushroom that makes him bigger, and a flower that allows him to throw little fireballs at enemies. A new power-up is the cape; when wearing it, Mario can spin to hurt enemies, and fly as long as the player is able to sustain his balance in the air. Another new feature is the possibility to ride the dinosaur Yoshi, who can eat enemies and gain special attacks from some of them. In order to unlock certain areas it is sometimes necessary to physically pick up and carry items (e.g. keys) and use them in appropriate places.

The game’s world is divided into several large areas, each containing a number of stages. Outdoor scenarios prevail, but there are also many underground and underwater levels. Each large area has at least one ghost house, typically containing more elaborate traps and ghostly non-destructible enemies. In order to venture to the next area, the player usually has to visit a castle (a more difficult stage with harder enemies and dangerous traps) and defeat the boss enemy guarding it.

Many stages have secret exits, which lead to optional areas, such as fortresses with recurrent boss enemies, interconnected stages of the Star World, and Switch Palaces, which allow the player to materialize specifically colored bricks in all the stages, gaining access to power-ups and other secrets. Secret areas may also open access to other dinosaur types, with different abilities such as breathing fire or flying.”

WWF Super WrestleMania

Released in 1992.

WWF Super WrestleMania is a wrestling game that uses rules and wrestlers from the World Wrestling Federation (WWF). The game introduces a characteristic “tug of war” gameplay style, which involves two wrestlers grappling each other until one of them has the upper hand. The player has to repeatedly tap a button to execute this move. All the wrestlers share the same set of typical WWF moves such as scoop slams, suplexes, hip tosses, dropkicks, clotheslines, and elbow drops. The Genesis (MegaDrive) version adds signature moves unique to each characters.

The game’s modes are one-on-one, tag team, and Survivor Series matches (four-on-four). The Genesis version also has a WWF Championship mode, which allows the player to select one wrestler and slowly move his way up by defeating other wrestlers in a tournament consisting of one-on-one matches.”

Contra III: The Alien Wars

Released in 1992.

“The hideous Red Falcon, thought to have been destroyed long ago by the Earth’s greatest commandos, Mad Dog and Scorpion, has risen again, this time very angry and thirsty for revenge. His armies are marching through the cities, across the lands, with the intention of exterminating the human race like a bad case of fleas. Two commandos, Jimbo and Sully, have come forth now to defeat Red Falcon and save what remains of the world from his hideous plans.

The Alien War is the third entry in the Contra series. Like its predecessors, it is a predominantly side-scrolling shooter with a heavy emphasis on action. The protagonist can carry two weapons (as opposed to one in the previous entries), and fire in eight directions when standing still. New abilities include climbing on walls, grabbing poles and navigating tanks. Parts of scenery can be destroyed.

In a few instances the protagonist will also participate in motorcycle changes. Two stages have a top-down view and are played differently than the side-scrolling levels, with more freedom of exploration and the necessity to complete mission objectives rather than simply advance in one direction and kill all the enemies.”

Raiden Trad

Released in 1992.

“In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them.

Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses.”

Rival Turf!

Released in 1992.

“When a ruthless gang led by Big Al invades their turf, it’s up to the Brawl Brothers to take back their streets and send their rivals home with their tails between their legs. You can go at it alone or team up with a friend for some simultaneous two-player action as you kick, punch, and body slam your way to victory through six stages of no holds barred, hand-to-hand fighting action. There are all kinds of realistic street-fighting techniques to master, including body slams, leg sweeps, jabs, hooks, and uppercuts. If you want a fight but aren’t feeling friendly, then turn the tables on your friend and go head-to-head for bragging rights and control of the streets. In RIVAL TURF, only the strong survive…can you take it?”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

The fourth Sega Genesis battle has Phantasy Star II returning against Ghouls ‘n Ghosts,  Super Hang-On, Super Hydlide, and Rambo III. Which is the best game?

Phantasy Star II

Released in 1989.

“A millennium has passed since Alis defeated the ultimate evil in the first Phantasy Star. The planet Motavia of the Algol solar system is no longer the antlion-plagued desert: humans have constructed a sentient computer called “Mother Brian”, which could regulate the climate of the planet, turning it into a thriving utopia. One night, a young Motavian government agent named Rolf awakens in his bed after having a nightmare. He sees a young girl fighting a demon, but he is unable to help her. Shortly afterwards, he learns that dangerous bio-monsters have broken free from the laboratories, and is sent there to retrieve a recorder that might contain valuable information about the terrible incident…

Like its predecessor, the game is a party-based Japanese RPG with randomly appearing enemies and turn-based combat. Eight characters can join the quest and can be swapped at will to participate in a combat party of four. Characters can equip a wide variety of weapons, including firearms; dual wielding is also possible. Various techniques which require “TP” (technique points, equivalent to magic points in comparable games) are learned by different characters at specific levels. Unlike the first game, Phantasy Star II utilizes the same top-down view for both navigation and dungeon exploration; the now-2D dungeons are notable for their complexity.”

Ghouls ‘n Ghosts

Released in 1989.

“Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-PrinA new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess’ castle and her village under attack by Lucifer’s forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer’s laser beams.

Now, Arthur must venture back to the Lucifer’s palace and destroy the demon in order to rescue the Princess’ soul and bring her back to life! And it won’t matter whether he fights in his shining armor or in his underwear alone…the bravest Knight in the land isn’t going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.”

Super Hang-On

Released in 1990.

“This is a conversion of Sega’s popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.”

Super Hydlide

Released in 1990.

“A long time ago, evil descended upon the peaceful people of Hydlide. Old legends tell of a lone brave hero who saved Hydlide from the imminent threat of doom – the evil demon Varalys. Since then, the people of Hydlide have lived through centuries of peace. But one dark evening, a huge column of fire exploded out of the depths of Hydlide. The next morning, strange doors began to appear from nowhere. Many who were curious entered these doors, but were never seen again. From that day on, unusual events and disasters began to take place. Huge cracks opened in the ground, scarring the beautiful lands, floods wiped out entire villages. And then the monsters came. The Hydlide council feared that the same evil in the legends was back again. A wise old oracle predicted the second coming of evil. He also spoke of a young man who could save Hydlide from the grave danger. This young man is you…

Super Hydlide (originally entitled Hydlide 3: The Space Memories) is the third entry in the Hydlide series, continuing its action RPG legacy. Character creation allows the player to choose one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, the protagonist uses melee or long-ranged weapons or casts magic spells. Unlike the previous games in the series, the player is required to press the attack button during melee combat, instead of simply “bumping” into the enemies. There is an internal clock in the game, which makes it necessary for the protagonist to sleep periodically and regain his strength. The main character also has to eat from time to time, otherwise his hit points will gradually decrease. The morality system from the previous game returns: killing friendly creatures will reduce the player’s morality level, which will eventually have an effect on one of the game’s most decisive battles.”

Rambo III

Released in 1989.

“Based on the film of the same name, this game puts you in John Rambo’s shoes as he travels to Afghanistan to free Colonel Trautman from the Soviets.

In six missions, Rambo must complete various objectives. Besides finding the exit of the level, prisoners must be freed and enemy ammunition supplies destroyed. Rambo is controlled from an overhead perspective and has several weapons at his disposal. Besides a machine gun that never runs out of ammo, he can use a knife for close range kills, set off timed bombs and use his famous crossbow with explosive arrows. Ammunition for the bow and the bombs is limited and can be collected from dead enemies.

After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire.”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

The ninth week of PlayStation games brings back Mortal Kombat 3 to take on WWF WrestleMania: The Arcade Game, X-COM: UFO Defense, Zoop, and Bases Loaded ’96 Double Header. Which is the best game?

Mortal Kombat 3

Released in 1995.

“Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn’s extermination squads to invade and destroy Earth, and enslave the population’s souls.

A small team of Raiden’s “Chosen Warriors” survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself.

Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, “Dial-A-Combo” attacks, a “Run” button to speed up the battles, and “Vs.” codes, which unlock new powers and abilities once both players enter a code sequence in pre-match-up screens. Also included are more stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian enforcer Motaro, and Shao Kahn himself.”

WWF WrestleMania: The Arcade Game

Released in 1995.

WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret “Hit Man” Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.

Although presented as a wrestling title, this game is structured like a one-on-one fighter, features over-the-top special moves characteristic of WWF. Each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, it simply ends when the player forces the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and versus mode for one-on-one multiplayer.”

X-COM: UFO Defense

Released in 1995.

“In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out where their base is, and destroy it.

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can’t afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished, and so on.”


Zoop

Released in 1995.

Zoop is a fast-paced puzzle game in which the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, somewhat similarly to Tetris.

In order to eliminate the other shapes, you must point your piece at it and ‘fire’. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.”

Bases Loaded ’96 Double Header

Released in 1995.

“This baseball game features real MLBPA players from the 1994 baseball season. The teams they actually played for are only represented by the cities the actual teams are from. The game has an Exhibition mode, a Regular Season mode, and a Championship Game mode. The Regular Season mode lets the player choose to play either a 13, 26, 52, or 162 game season, while the Championship Game mode lets the player play either a 3,5, or 7 game championship game series against an opposing team.

The game also allows baseball players to be traded to other teams, and it also allows the player to select to play in 1 of 7 different MLB ballparks, plus one extra ballpark designed by Jaleco. Gameplay options include turning automatic fielding on or off.

When on the field, batting makes use of a behind the batter view, while pitching makes use of a behind the pitcher view. Pitching is kept simple by the player being only able to control where the pitch goes, while batting only involves timing the swing to make contact with the pitched ball.”

Vote in poll! Voting ends Saturday, June 30 at 11:00 AM.

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Comments
7 Responses to “Voting Week 16”
  1. Oh defiender, my very young youth was spent playing you. and sorry zoop, if xcom was not on there I’d vote for you

  2. Joe D. says:

    Weird amount of WWF games this week. Super Wrestlemania is balls, but Wrestlemania: The Arcade Game is boss.

    Also, I wrote articles about Ghouls ‘n’ Ghosts and Haunted House for onthestick.com last year for our Halloween series.

    Oh, and Contra III is the 2nd best Contra. So, so good.

  3. retrogamergirl says:

    I’ve nominated you for a Versatile Blogger Award! Congrats on your awesome site 🙂 Check out the details here! http://versatilebloggeraward.wordpress.com/

  4. bootsthegoalie says:

    Why do the Brawl Brothers in Rival Turf look like they’re 15? They couldn’t get actual tough-looking people for that shot? Yikes!

  5. Hurrah! At last I got a webpage from where I can truly obtain helpful data regarding my study and knowledge.

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