Voting Week 17

For our 17th week, our returning champion Defender is taking on four other games:  E.T. The Extra-Terrestrial, Berzerk, Atari Video Cube, and Centipede. Which do you think is best?

Defender

Released in 1981.

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.

Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers – that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.”

E.T. The Extra-Terrestrial

Released in 1982.

E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.’s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese’s Pieces scattered around in order to regain energy which is constantly depleted with time.

The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there’s also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.

Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he’s carrying. ”

Berzerk

Released in 1982.

“You have been sent into a building infested with robots, and must do your best to clear it out. Each rooms has a number of walls through the middle, which restrict your movement. There will be a number of bad guys in the room – on early screens they may be immobile and not shoot at you, but after a few levels they become capable of shooting in multiple directions. You can shoot at them in 8 directions, but can’t shoot diagonally while moving. There are gaps at the side of each room, through which you exit, before or after clearing the room (there is a bonus for clearance). You get an extra life every 2000 points.”

Atari Video Cube

Released in 1982.

“In this game, you control Marvin the Cube Master. You move him around a six-sided cube with nine squares to a side. The object is to get all nine sides to be one color each in the least amount of time or fewest moves, depending on the game variation you select.

Marvin changes a space’s color by standing on it and you pressing the fire button. Marvin will then exchange the color he is with the space. Marvin cannot move onto a space of the same color as he is.

To rotate the cube, just move to the edge and press the joystick in the direction to rotate.

The game variations allow for normal or fast speed or timed race or fewest moves. Other variations cause the cube to show all the spaces as black except when it rotates, so you don’t know what color your on. Two of the game variations, one a timed race and the other a fewest moves challenge, restrict you rotations to up and right only, but do not black out the spaces.

Eight of the game variations have the computer play the game itself.”

Centipede

Released in 1982.

“n Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest’s insect denizens, all of which apparently are attacking in the player in continuous waves.

The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. ”

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

For our 17th Nintendo face-off, we have Super Mario Bros. returning to take on Section-Z, Solomon’s Key, Arkanoid, and Athena. Which is the best game?

Super Mario Bros.

Released in 1985.

“The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario’s size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels.”

Section-Z

Released in 1988.

“Alien Invaders approach the solar system from their interstellar battle platform, named Fortress Balangool. Under the command of the Master Control, named L-Brain, the Invaders defeat Earth’s space forces. Only one hero, Captain Commando remains to defeat the alien armada by entering Balangool and fighting through the various sections until reaching Section-Z.

Section-Z is a side-scrolling shooter where the player must travel through the maze that is Balangool. Typically this consists of traveling through a scrolling corridor and reaching the end where a new direction must be chosen. Captain Commando’s abilities are shooting directly left or directly right while moving around the screen. Power-ups can be collected by defeated enemies and include; improved lasers, a 3-way cannon and shield, these can be stored until needed. There are also SMS (Special Transmission Shell) power-ups, which require energy to use Energy units,are used to absorb enemy fire. Loss of all energy or running into an enemy or a wall causes death.

Certain sections of Balangool are blocked until a generator can be found and destroyed. There are four different boss creatures that must be defeated when encountered.”

Solomon’s Key

Released in 1987.

Solomon’s Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can’t be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you’re caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.”

Arkanoid

Released in 1987.

“The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game’s plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball…. sorry, bolt…. down. Needless to say, the game inspired tonnes of clones, few of which added anything else.”

Athena

Released in 1987.

In this game, players take the role of Athena, the Goddess of Wisdom, who has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack at every turn, but weapons can be found along the way: a ball and chain, a bow and arrow, and a mighty sword. Put on wings and take to the sky, or become a mermaid to explore the ocean depths. ”

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

Our 17th Game Boy match-up is Tetris versus Lock N’ Chase, Motocross Maniacs, Nemesis, and Q Billion.

Tetris

Released in 1989.

“This version of Tetris is one of many conversions of the famous block-stacking game, and was included with the Game Boy upon its release in several territories. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well.

The game is very similar to Nintendo’s own NES version of the game, featuring the same “Type A” endless and “Type B” set-clear modes. The game also features a 2-player versus mode that can be played with two Game Boys, two copies of Tetris, and a Game Boy link cable. Clearing lines in this mode will cause the other player’s stack to rise, with the goal being to make the other player lose.”

Lock N’ Chase

Released in 1990.

Lock ‘n’ Chase is an arcade action game similar to Pac-Man. You play a thief who has to rob banks. Each bank is a different maze, and there are policemen who chase you. You need to collect all of the gold coins and avoid the police officers.

Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close maximum of two doors at a time, so you can even trap a police officer between two closed doors. Closed doors automatically open again after a short amount of time.

As the stages progress, extra items and hazards are introduced. There are sliding doors that open and close slowly, question marks that toggle police officers on and off, alarm clocks that wake up sleeping police officers, invisible passageways, teleporter doors etc.

Occasionally a bonus item will appear in the maze, such as a cash bag that temporary stuns all police officers, and a diamond which makes you temporary invincible. Also, after clearing all stages in a bank you get to play a bonus game. You play a slot machine to earn extra lives, and each collected diamond is worth one try.”

Motocross Maniacs

Released in 1990.

Motocross Maniacs is a side-scrolling racing game with extremely perilous courses. You maneuver your rider through many jumps, loops, and mud hazards to achieve a record time. To assist you there are several power ups that give you more time to race, more nitro boosts, and more top speed.

The main game is a solo affair. You attempt to complete the course before time runs out. You can also race one-on-one against the computer or against a friend via the link cable.”

Nemesis

Released in 1990.

“The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it’s up to you to fly into battle and save them. Along the way you’ll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle.

Based on the arcade game, Gradius is a side-scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.”

Q Billion

Released in 1990.

In Q Billion, you play a mouse which must level out a playfield filled with stacks of tiles. To do this, the mouse must climb onto one stack and push a taller, neighbouring stack so that tiles fall off, until there are no tiles stacked on top of each other. Oftentimes, there stacks are not adjacent to each other, which forces the mouse to push a tile next to the stack in order to have something to stand on. Since the mouse is so weak, it can only move a single tile. This calls for a lot of juggling, since in order to move a stack of three tiles (represented by a 3 in a square), it must move a single tile next to a stack of two tiles, then move another tile to the other side of the small stack and push the uppermost tile of the stack onto the single tile in order to create a stack of two next to the stack of three. If there is a distance greater than one or two squares between the stacks, it makes the task daunting and requires a lot of planning, which puts this game straight into the old style of Japanese puzzles pioneered by Sokoban.

Later stages introduce tiles of different kinds, symbolised by hearts, squares or stars. These tiles will, when moved together in groups of four, be eliminated; or at least the uppermost layer will. This calls for three-dimensional – or even four-dimensional – thinking on behalf of the player. None of the special tiles must be left on the screen for the stage to be cleared.

A second gaming mode contains ready-made puzzles which must be solved in a limited amount of time. An editing mode will also allow the player to create levels of his own.”

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

Our 17th week for the Super Nintendo has Super Mario World returning against Super Adventure World, The Legend of Zelda: A Link to the Past, Top Gear, and True Golf Classics: Pebble Beach Golf Links. Which is the best game?

Super Mario World

Released in 1991.

Mario is having a vacation in Dinosaur Land when he learns that Princess Peach Toadstool has been kidnapped by the evil King Koopa Bowser. When Mario starts searching for her he finds a giant egg with a dinosaur named Yoshi hatching out of it. Yoshi tells Mario that his fellow dinosaurs have been imprisoned in eggs by Bowser’s underlings. The intrepid plumber has to travel to their castles, rescue the dinosaurs, and eventually face King Koopa himself, forcing him to release the princess.

Super Mario World is a jump-and-run platformer and a follow-up to Super Mario Bros. 3. The gameplay is similar to previous installments and includes fast-paced platforming in (mostly) side-view stages populated by various enemies and traps, which must be completed within time limits. Mario has access to his traditional power-ups – a mushroom that makes him bigger, and a flower that allows him to throw little fireballs at enemies. A new power-up is the cape; when wearing it, Mario can spin to hurt enemies, and fly as long as the player is able to sustain his balance in the air. Another new feature is the possibility to ride the dinosaur Yoshi, who can eat enemies and gain special attacks from some of them. In order to unlock certain areas it is sometimes necessary to physically pick up and carry items (e.g. keys) and use them in appropriate places.

The game’s world is divided into several large areas, each containing a number of stages. Outdoor scenarios prevail, but there are also many underground and underwater levels. Each large area has at least one ghost house, typically containing more elaborate traps and ghostly non-destructible enemies. In order to venture to the next area, the player usually has to visit a castle (a more difficult stage with harder enemies and dangerous traps) and defeat the boss enemy guarding it.

Many stages have secret exits, which lead to optional areas, such as fortresses with recurrent boss enemies, interconnected stages of the Star World, and Switch Palaces, which allow the player to materialize specifically colored bricks in all the stages, gaining access to power-ups and other secrets. Secret areas may also open access to other dinosaur types, with different abilities such as breathing fire or flying.”

Super Adventure Island

Released in 1992.

“You are a caveman named Master Higgins. You have a beautiful girlfriend, and you like spending time sunbathing together on high trees and other places on the tropic island Waku-Waku. But all of a sudden, an evil magician turns your wife into a stone! As you begin to realize what happened, a bird grasps you and throws down somewhere on the island. You have to find your way back and to save your girl from the grim reality of petrification…

This emotional drama turns out to be a rather simple platform game. The short, linear levels are all timed, so you have to hurry up and not to get delayed by the many treasures you might find on your way. You will have a weapon, your old trusty boomerang, which you will be able to upgrade during the game. After a series on levels, you will be invited to a boss battle. The sooner you complete a level, the more bonus points you get.”

The Legend of Zelda: A Link to the Past

Released in 1992.

“Recently, famine and drought have plagued Hyrule. When all seemed lost, a mysterious wizard, Agahnim, appeared, and stopped these strange happenings from occurring. But there is talk that Agahnim now rules the country with his magic, behind the scenes. And then, one night, the Princess of Hyrule, Zelda, calls out for help – and the one who hears her pleas is a young lad named Link.

The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements (similar to the original Legend of Zelda). Players assume the role of Link, and their goal is to rescue Princess Zelda and save the land of Hyrule. All combat in the game is action-oriented – the player can make the protagonisy swing the sword at enemies with a press of a button, or spin the sword around for a more powerful attack by holding down the button until it is charged.

Progression through the game is done by conquering a series of dungeons – each dungeon has its own special item associated with it, such as the hookshot (which latches onto a far-off object and pulls Link across) or the hammer (which can be used to flatten objects in your way). Most of these dungeons are rendered impassable until the dungeon’s particular item is acquired; from there, the rest of the dungeon becomes accessible due to Link’s latest new ability. The bosses of each dungeon are also themed to that level’s particular item.

Link starts out with only three units of health; however, these can be increased by defeating dungeon bosses, which give one additional heart container, or by finding four ‘pieces of heart’; which can be given for anything from passing a small trial to winning a mini-game. Some of Link’s items also use magic – this can be refilled with collectible green magic pots. After defeating the initial three dungeons, Link gains access to the Dark World – many puzzles and difficulties come from alternating between the Light World (Hyrule) and the Dark World to make his way past previously impassable obstacles.”

Top Gear

Released in 1992.

“In the first of three released games for Super NES, players can choose among 4 different cars, each one with different attributes (maximum speed, fuel consumption, boost power and tire grip) to face 32 challenging courses situated in several places around the world as Brazil, USA, France, Japan etc.

In more longer tracks, players will find a Pit Stop section, where they can enter to replenish the fuel meter (total or partially). The game has a split-screen display for 1 or 2 players. In 1-Player mode, you’ll dispute the races against the computer, that has a slightly bigger speed than yours, helping to give a lot more of competitiveness. A password system was included, being possible to stop a current game and resume it later.

Through the game, players will find several obstacles scattered by the courses, like rows of iron plates or even lots of stones. In order to qualify for the next circuit, it’s required to complete it at least in the 5th position, or else the game is over.”

True Golf Classics: Pebble Beach Golf Links

Released in 1992.

“Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens.

Game play takes a classic approach – players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface.

As there are no other courses to play, this game is a tribute and testament to the challenging course-design of Pebble Beach Golf Links.”

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

The fifth Sega Genesis battle has Ghouls ‘n Ghosts returning against Zoom!, Forgotten Worlds, Mystic Defender, and The Revenge of the Shinobi. Which is the best game?

Ghouls ‘n Ghosts

Released in 1989.

“Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-PrinA new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess’ castle and her village under attack by Lucifer’s forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer’s laser beams.

Now, Arthur must venture back to the Lucifer’s palace and destroy the demon in order to rescue the Princess’ soul and bring her back to life! And it won’t matter whether he fights in his shining armor or in his underwear alone…the bravest Knight in the land isn’t going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.”

Zoom!

Released in 1989.

Zoom! is an arcade style puzzle game. Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up. Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up. There are various monsters that will try to hunt you down – contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest – quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example. ”

Fdrgotten Worlds

Released in 1989.

Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It’s their job to rid the planet of the attacking aliens.

Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.

Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.”

Mystic Defender

Released in 1989.

Mystic Defender (based on the Japanese title Kujakuō 2: Geneijō) is a side-scrolling platform game. It is the sequel to SpellCaster for the Sega Master System. However, in this sequel the RPG elements have been omitted in favour of side-scrolling platform gameplay.

In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. ”

The Revenge of Shinobi

Released in 1991.

“In this game, once again you are Shinobi, but this time you’re out not to free hostages, but to gain your revenge.

All you have to do is go around killing people with “shurikins”, or throwing knives. You can also get power pack upgrades. Once you touch it, your knives turn into fire and you have a ninja sword.

You have to do 3 rounds per zone, kick the butt of a boss and hey presto! You’re done on that zone.”

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

The ninth week of PlayStation games brings back Mortal Kombat 3 to take on Beyond the Beyond, DefCon 5, FIFA Soccer ’96, and Doom. Which is the best game?

Mortal Kombat 3

Released in 1995.

“Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn’s extermination squads to invade and destroy Earth, and enslave the population’s souls.

A small team of Raiden’s “Chosen Warriors” survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself.

Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, “Dial-A-Combo” attacks, a “Run” button to speed up the battles, and “Vs.” codes, which unlock new powers and abilities once both players enter a code sequence in pre-match-up screens. Also included are more stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian enforcer Motaro, and Shao Kahn himself.”

Beyond the Beyond

Released in 1996.

“The hero of the game, an apprentice knight (named Finn by default), lives together with his father’s friend in a village called Isla, located in the Kingdom of Marion. All of a sudden, the neighbor land Bandore Empire attacks the village. Finn manages to escapes and seeks shelter in the royal castle of Marion. But the castle has also fallen into the hands of the enemy. Followed by a group of loyal friends and servants, the young man sets on a long journey…

This game is a RPG with random encounters and turn-based combat with an extra feature: the player can press a random combination of buttons before attacking (or during enemy attack), and if the combination is guessed correctly, the party member will deal critical damage or will block the enemy’s blow.”

DefCon 5

Released in 1995.

“In the far future, conflict is at an all-time low and outdated defence bases are being vacated and replaced with automated software. You play as an engineer sent to update one such base. Just after uploading the automating code, the base is suddenly invaded by unknown assailants from the air and ground. You must rely on your wits and the defence software to fend them off.

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time.

A third consideration is the “Virtual Operating System” controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software’s efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success.

As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.”


FIFA Soccer ’96

Released in 1995.

Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful FIFA release, and opened the way for yearly revisions of the concept.

There were a number of factors that made FIFA96 stand out from the crowd of other football sims. Firstly, the game’s commentary was revolutionary at the time — the renowned British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases.

The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode for better-than-minimum system

FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it’s possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you’re not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.”

Doom

Released in 1995.

Doom, a science fiction/horror themed video game, has a background which is given in the game’s instruction manual; the rest of the story is advanced with short messages displayed between each section of the game (called episodes), the action as the player character progresses through the levels, and some visual cues.

The player takes the role of an unnamed space marine who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire upon civilians. The Martian space marine base acts as security for the Union Aerospace Corporation (UAC), a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. The manual makes it clear that Phobos is considered by space marines to be the dullest assignment imaginable: “with no action for fifty million miles, your day consisted of suckin’ dust and watchin’ restricted flicks in the rec room.” This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and “something fragging evil” starts pouring out of the gateway, killing or possessing all UAC personnel. Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent to Phobos to investigate, where the player character is left to guard the hangar with only a pistol while the rest of the group proceeds inside. Over the course of the next couple of hours, the marine hears assorted garbled radio messages, gunfire, and screams, followed by silence: “Seems your buddies are dead.”

As the last man standing, the player character’s mission is to fight through the entire onslaught of demonic enemies by himself in order to keep them from attacking Earth.[6] In order for the game to be completed, the marine must fight through Phobos, Deimos, and then Hell itself, each presented as an episode containing eight distinct levels, along with an optional ninth hidden level for each one. Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases, power plants, computer centers and geological anomalies on Phobos. It ends with the player character entering the teleporter leading to Deimos, ending with him getting overwhelmed by monsters, if not killed. In the second episode, the Shores of Hell, the character journeys through the installations on Deimos, areas of which are interwoven with beastly architecture, warped and distorted by the hellish invasion. After defeating the titanic Cyberdemon, he discovers the truth about the vanished moon: it is floating above Hell. After climbing down to the surface, the third episode, called Inferno, begins. After the huge Spiderdemon that masterminded the invasion is destroyed in the final mission, a hidden doorway back to Earth opens for the hero, who has “proven too tough to be contained”. In the game’s final cutscene, the camera pans over a verdant field complete with flowers and bunny rabbits, only to reveal a burning city and a bunny’s head impaled on a stake: the demons have invaded Earth, paving the way for Doom II.” -wikipedia.org

Vote in poll! Voting ends Saturday, July 7 at 11:00 AM.

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Comments
8 Responses to “Voting Week 17”
  1. bootsthegoalie says:

    Atari – I told you I was gonna do it, and I did. 😛

    NES – Hard to beat SMB, but there are candidates that can. It’s just a matter of time, for me…

    Game Boy – See NES.

    SNES – Rest in peace, plumber boy.

    Genesis – Stuck with GnG, but Shinobi is a ninja, and we know how that usually goes…

    PS – My gut said Doom is the one to go with.

  2. Joe D. says:

    Berzerk Is a true classic. Possibly the best action game for the 2600, though the arcade version was later bested by Robotron, whose control scheme was born out of Eugene Jarvis’ frustration with not being able to shoot in a different direction than he was moving in Berzerk.

    • Peisinoe says:

      I knew Atari was going to have a fight this week, but I really didn’t know Berzerk was so highly regarded. I mean, I knew people loved it, but I guess I didn’t know how much.

  3. SLTE says:

    WHO VOTED FOR ET

    FISTICUFFS

  4. picked defender because i played it and other than “Got buried in a desert” ET I have not played the rest. DOOM always over MK3. and if i do not vote link to the past….i may get hurt badly

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